![]() To do this we decided to concentrate on several key tent pole features that would drive the production, but also keep the core gameplay consistent with Ratchet & Clank Future: Tools of Destruction. Bernal: “When we first started developing Ratchet & Clank Future: A Crack in Time, we knew that we wanted to make a game that was innovative while at the same time retained the qualities that have made the series so popular among fans in the past.
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